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how can i make
a landmass appear on the map ?????
i have a WIP but can't
seem to get the world map appear....
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kwshipman |
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Reged: 03/16/04 |
Posts: 1543 |
Loc: Washington State | |
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if you have
already visited that area, it won't show up untill you actually go
there. *I think*
-------------------- Maker of Kahleigh's Retreat and Wallpapers and Loading Screens
kw's List of House Mods
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nono, in-game,
you can already see entire vardenfell, but when i make a landmass,
it does not appear ... but if i go there, i also can't see myself
unless i go in local map.
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JOG |
Curate |
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Reged: 09/15/02 |
Posts: 745 |
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With Bloodmoon
installed the new lands appear automatically. When you don't have
Bloodmoon, the only way to see the new lands is to start a new game.
-------------------- Havish (Updated to v1.2
!!!)
Pirates! (WIP)
My Morrowind
Corner
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doesnt make
sense couse i have BM and it don't appear. but i'll try make a
new game
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JOG |
Curate |
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Reged: 09/15/02 |
Posts: 745 |
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Then your land
is outside the visible square from -28,28 to 27,-27. Cells beyond
those coordinates don't appear on the map.
-------------------- Havish (Updated to v1.2
!!!)
Pirates! (WIP)
My Morrowind
Corner
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then how will
they do it with TR ?
is there really no way ? i mean you have
to be able to do it with some ini changes ...
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JOG |
Curate |
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Reged: 09/15/02 |
Posts: 745 |
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Quote:
then how will they do it with TR ?
No map with TR. The more
pressing question is how will they get rid of the NPC-trembling and
body-part gaps on coordinates beyond +/- 150?
Quote:
is there really no way ? i mean you have to be able to do it
with some ini changes ...
No way without getting the
sourcecodes for Morrowind.Exe and compiling a new version. But even
Bethesda had problems to expand the square from +/- 25 to the new
dimensions. (Most likely a memory issue)
-------------------- Havish (Updated to v1.2
!!!)
Pirates! (WIP)
My Morrowind
Corner
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yeah i see
what youre talking about, is that thesame when you jumt one thousand
friggin metres high ? then my head is underneath my
feet...
man that sux.
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Ronin49 |
Disciple |
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Reged: 03/08/04 |
Posts: 1792 |
Loc: Canada | |
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So what are
the good workarounds for mod building outside the 'map box'? How do
mod makers best deal with this in an effective but immersive way -
paper maps for the player's inventory, compass, good roadsigns,
signs in ports . . . other?
-------------------- "And to
everyone seeing naked and headless people, READ THE README!!! It's
the answer to all your troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.
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Torpulf |
Disciple |
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Reged: 09/04/03 |
Posts: 1194 |
Loc: The realm where the Pizzafishes roam free
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Just like they
did in vanilla Morrowind, throw in a few "guide to [something]" here
and there and put up roadsigns along the roads... and dialogue of
course. And no matter how far away you go you still have a compass
in your bottom right corner, and a local map
Not
being able to access the world map makes you have to think a little
more when you're running around everywhere, I think it's positive in
every possible way and not something in need of "dealing" with
The
jittering on the other hand...
-------------------- - Torgulf
Forum of the Dead NPC
Soultrapping
“It's called a
‘changeover’. The movie goes on, and nobody in the audience has any
idea.”
Bowling for Truth
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well, you
don't need any road signs couse its a very small island (check tel
altoc thread in mods section)but the trouble will be to find it ....
anyways i think its somewhere east of holamayan... i just pick a
random loc in the editor when i make landmas and i didnt now yet of
the viewbox thingey .. anyways there are alot of cells around the
island, so if you find these you won't be having trouble. just to
be sure.
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JOG |
Curate |
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Reged: 09/15/02 |
Posts: 745 |
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You can always
use TESFAITH to move your island back into the visible map...
-------------------- Havish (Updated to v1.2
!!!)
Pirates! (WIP)
My Morrowind
Corner
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